Abstract:Fixed-length fingerprint representations, which map each fingerprint to a compact and fixed-size feature vector, are computationally efficient and well-suited for large-scale matching. However, designing a robust representation that effectively handles diverse fingerprint modalities, pose variations, and noise interference remains a significant challenge. In this work, we propose a fixed-length dense descriptor of fingerprints, and introduce FLARE-a fingerprint matching framework that integrates the Fixed-Length dense descriptor with pose-based Alignment and Robust Enhancement. This fixed-length representation employs a three-dimensional dense descriptor to effectively capture spatial relationships among fingerprint ridge structures, enabling robust and locally discriminative representations. To ensure consistency within this dense feature space, FLARE incorporates pose-based alignment using complementary estimation methods, along with dual enhancement strategies that refine ridge clarity while preserving the original fingerprint modality. The proposed dense descriptor supports fixed-length representation while maintaining spatial correspondence, enabling fast and accurate similarity computation. Extensive experiments demonstrate that FLARE achieves superior performance across rolled, plain, latent, and contactless fingerprints, significantly outperforming existing methods in cross-modality and low-quality scenarios. Further analysis validates the effectiveness of the dense descriptor design, as well as the impact of alignment and enhancement modules on the accuracy of dense descriptor matching. Experimental results highlight the effectiveness and generalizability of FLARE as a unified and scalable solution for robust fingerprint representation and matching. The implementation and code will be publicly available at https://github.com/Yu-Yy/FLARE.
Abstract:Two-dimensional pose estimation plays a crucial role in fingerprint recognition by facilitating global alignment and reduce pose-induced variations. However, existing methods are still unsatisfactory when handling with large angle or small area inputs. These limitations are particularly pronounced on fingerprints captured by under-screen fingerprint sensors in smartphones. In this paper, we present a novel dual-modal input based network for under-screen fingerprint pose estimation. Our approach effectively integrates two distinct yet complementary modalities: texture details extracted from ridge patches through the under-screen fingerprint sensor, and rough contours derived from capacitive images obtained via the touch screen. This collaborative integration endows our network with more comprehensive and discriminative information, substantially improving the accuracy and stability of pose estimation. A decoupled probability distribution prediction task is designed, instead of the traditional supervised forms of numerical regression or heatmap voting, to facilitate the training process. Additionally, we incorporate a Mixture of Experts (MoE) based feature fusion mechanism and a relationship driven cross-domain knowledge transfer strategy to further strengthen feature extraction and fusion capabilities. Extensive experiments are conducted on several public datasets and two private datasets. The results indicate that our method is significantly superior to previous state-of-the-art (SOTA) methods and remarkably boosts the recognition ability of fingerprint recognition algorithms. Our code is available at https://github.com/XiongjunGuan/DRACO.
Abstract:Gait recognition is a crucial biometric identification technique. Camera-based gait recognition has been widely applied in both research and industrial fields. LiDAR-based gait recognition has also begun to evolve most recently, due to the provision of 3D structural information. However, in certain applications, cameras fail to recognize persons, such as in low-light environments and long-distance recognition scenarios, where LiDARs work well. On the other hand, the deployment cost and complexity of LiDAR systems limit its wider application. Therefore, it is essential to consider cross-modality gait recognition between cameras and LiDARs for a broader range of applications. In this work, we propose the first cross-modality gait recognition framework between Camera and LiDAR, namely CL-Gait. It employs a two-stream network for feature embedding of both modalities. This poses a challenging recognition task due to the inherent matching between 3D and 2D data, exhibiting significant modality discrepancy. To align the feature spaces of the two modalities, i.e., camera silhouettes and LiDAR points, we propose a contrastive pre-training strategy to mitigate modality discrepancy. To make up for the absence of paired camera-LiDAR data for pre-training, we also introduce a strategy for generating data on a large scale. This strategy utilizes monocular depth estimated from single RGB images and virtual cameras to generate pseudo point clouds for contrastive pre-training. Extensive experiments show that the cross-modality gait recognition is very challenging but still contains potential and feasibility with our proposed model and pre-training strategy. To the best of our knowledge, this is the first work to address cross-modality gait recognition.
Abstract:Currently, portable electronic devices are becoming more and more popular. For lightweight considerations, their fingerprint recognition modules usually use limited-size sensors. However, partial fingerprints have few matchable features, especially when there are differences in finger pressing posture or image quality, which makes partial fingerprint verification challenging. Most existing methods regard fingerprint position rectification and identity verification as independent tasks, ignoring the coupling relationship between them -- relative pose estimation typically relies on paired features as anchors, and authentication accuracy tends to improve with more precise pose alignment. Consequently, in this paper we propose a method that jointly estimates identity verification and relative pose for partial fingerprints, aiming to leverage their inherent correlation to improve each other. To achieve this, we propose a multi-task CNN (Convolutional Neural Network)-Transformer hybrid network, and design a pre-training task to enhance the feature extraction capability. Experiments on multiple public datasets (NIST SD14, FVC2002 DB1A & DB3A, FVC2004 DB1A & DB2A, FVC2006 DB1A) and an in-house dataset show that our method achieves state-of-the-art performance in both partial fingerprint verification and relative pose estimation, while being more efficient than previous methods.
Abstract:Latent fingerprint matching is a daunting task, primarily due to the poor quality of latent fingerprints. In this study, we propose a deep-learning based dense minutia descriptor (DMD) for latent fingerprint matching. A DMD is obtained by extracting the fingerprint patch aligned by its central minutia, capturing detailed minutia information and texture information. Our dense descriptor takes the form of a three-dimensional representation, with two dimensions associated with the original image plane and the other dimension representing the abstract features. Additionally, the extraction process outputs the fingerprint segmentation map, ensuring that the descriptor is only valid in the foreground region. The matching between two descriptors occurs in their overlapping regions, with a score normalization strategy to reduce the impact brought by the differences outside the valid area. Our descriptor achieves state-of-the-art performance on several latent fingerprint datasets. Overall, our DMD is more representative and interpretable compared to previous methods.
Abstract:Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and augmented reality (AR) technologies have introduced a new platform for watching games. Visualization of sports competitions in VR/AR represents a revolutionary technology, providing audiences with a novel immersive viewing experience. However, there is still a lack of related research in this area. In this work, we present for the first time a comprehensive system for sports competition analysis and real-time visualization on VR/AR platforms. First, we utilize multiview LiDARs and cameras to collect multimodal game data. Subsequently, we propose a framework for multi-player tracking and pose estimation based on a limited amount of supervised data, which extracts precise player positions and movements from point clouds and images. Moreover, we perform avatar modeling of players to obtain their 3D models. Ultimately, using these 3D player data, we conduct competition analysis and real-time visualization on VR/AR. Extensive quantitative experiments demonstrate the accuracy and robustness of our multi-player tracking and pose estimation framework. The visualization results showcase the immense potential of our sports visualization system on the domain of watching games on VR/AR devices. The multimodal competition dataset we collected and all related code will be released soon.
Abstract:Fingerprint dense registration aims to finely align fingerprint pairs at the pixel level, thereby reducing intra-class differences caused by distortion. Unfortunately, traditional methods exhibited subpar performance when dealing with low-quality fingerprints while suffering from slow inference speed. Although deep learning based approaches shows significant improvement in these aspects, their registration accuracy is still unsatisfactory. In this paper, we propose a Phase-aggregated Dual-branch Registration Network (PDRNet) to aggregate the advantages of both types of methods. A dual-branch structure with multi-stage interactions is introduced between correlation information at high resolution and texture feature at low resolution, to perceive local fine differences while ensuring global stability. Extensive experiments are conducted on more comprehensive databases compared to previous works. Experimental results demonstrate that our method reaches the state-of-the-art registration performance in terms of accuracy and robustness, while maintaining considerable competitiveness in efficiency.
Abstract:In order to make 3D fingerprints compatible with traditional 2D flat fingerprints, a common practice is to unfold the 3D fingerprint into a 2D rolled fingerprint, which is then matched with the flat fingerprints by traditional 2D fingerprint recognition algorithms. The problem with this method is that there may be large elastic deformation between the unfolded rolled fingerprint and flat fingerprint, which affects the recognition rate. In this paper, we propose a pose-specific 3D fingerprint unfolding algorithm to unfold the 3D fingerprint using the same pose as the flat fingerprint. Our experiments show that the proposed unfolding algorithm improves the compatibility between 3D fingerprint and flat fingerprint and thus leads to higher genuine matching scores.
Abstract:Skin distortion is a long standing challenge in fingerprint matching, which causes false non-matches. Previous studies have shown that the recognition rate can be improved by estimating the distortion field from a distorted fingerprint and then rectifying it into a normal fingerprint. However, existing rectification methods are based on principal component representation of distortion fields, which is not accurate and are very sensitive to finger pose. In this paper, we propose a rectification method where a self-reference based network is utilized to directly estimate the dense distortion field of distorted fingerprint instead of its low dimensional representation. This method can output accurate distortion fields of distorted fingerprints with various finger poses and distortion patterns. We conducted experiments on FVC2004 DB1\_A, expanded Tsinghua Distorted Fingerprint database (with additional distorted fingerprints in diverse finger poses and distortion patterns) and a latent fingerprint database. Experimental results demonstrate that our proposed method achieves the state-of-the-art rectification performance in terms of distortion field estimation and rectified fingerprint matching.
Abstract:Skin distortion is a long standing challenge in fingerprint matching, which causes false non-matches. Previous studies have shown that the recognition rate can be improved by estimating the distortion field from a distorted fingerprint and then rectifying it into a normal fingerprint. However, existing rectification methods are based on principal component representation of distortion fields, which is not accurate and are very sensitive to finger pose. In this paper, we propose a rectification method where a self-reference based network is utilized to directly estimate the dense distortion field of distorted fingerprint instead of its low dimensional representation. This method can output accurate distortion fields of distorted fingerprints with various finger poses. Considering the limited number and variety of distorted fingerprints in the existing public dataset, we collected more distorted fingerprints with diverse finger poses and distortion patterns as a new database. Experimental results demonstrate that our proposed method achieves the state-of-the-art rectification performance in terms of distortion field estimation and rectified fingerprint matching.